[ HUMAN - Creation Points: 0, Size - Medium ]
Humans are the most common race in the world, and make up the majority of
adventurers. Although they have no special talents like the other races,
they are more versatile, being skilled in all seven classes. Humans have
no special skills, immunities or resistances but also have no
vulnerabilities.
STR INT WIS DEX CON
Human starting stats : 13 13 13 13 13
Max natural stats : 18 18 18 18 18
[ DWARF - Creation Points: 8, Size: Medium ]
Dwarves are short, stocky demi-humans, known for foul temper and great
stamina. Dwarves have high strength and constitution, but poor dexterity.
They are not as smart as humans, but are usually wiser due to their long
lifespans. Dwarves make excellent fighters and clerics, but are very poor
mages or thieves. Dwarves are resistant to magic, poison and disease, but
cannot swim, and so are very vulnerable to drowning. They can also see in
the dark with infravision.
STR INT WIS DEX CON
Dwarf Start Stats : 13 13 13 13 14
Natural Max Stats : 18 18 18 17 20
Immunities/Resistances : Resistance to Magic, Poison and Disease.
Vulnerabilities : Drowning.
Permanent Affect : Infrared.
Permanent Skills : Berserk. [ Any class ].
[ ELF - Creation Points: 5, Size - Medium ]
Elves are slightly taller than humans, but have a much lighter build.
They lack the strength and stamina of the other races, but are far more
agile, both in body and mind. Elves are superb mages and thieves, but have
at best fair talent as warriors or priests. Elves resist charm spells most
effectively, due to their magical nature. They may see in the dark with
infravision.
STR INT WIS DEX CON
Elf Start Stats : 13 13 13 14 13
Natural Max Stats : 18 18 18 20 17
[ GIANT - Creation Points: 9, Size: Giant ]
Giants are the largest of the races, ranging from 9-12 feet in height.
They are stronger than any other race, and almost as durable as the dwarves.
They aren't too bright, however, and their huge size makes them more clumsy
than the other races. Giants make the best warriors of any race, but are
ill-suited for any other profession. Giants resist heat and cold with nary
a mark, due to their huge mass. However, their slow minds make them extremely
vulnerable to mental attacks.
STR INT WIS DEX CON
Giant Start Stats : 17 11 12 12 17
Natural Max Stats : 24 15 18 16 24
Immunities/Resistances : Resistance to fire and cold.
Vulnerabilities : Mental, Lightning.
Permanent Affect/Skills: Bash, Fast healing.
[Only if in a class that can gain these skills]
[ SPRITE - Creation Points: 9, Size: Tiny ]
Sprites are a member of the Faerie Folk, and are only about 1-2 feet tall.
Sprites are able to fly and their natural state is invisible. They are
excellent users of magic but due to their small size are challenged in
physical combat. Sprites despise poison of any type and thus make poor
thieves. Sprites have the use of the commands 'INVIS' and 'VIS' to become
invisible/visible as they wish.
STR INT WIS DEX CON
Sprite Start Stats : 10 15 14 15 11
Natural Max Stats : 15 22 20 20 15
Immunities/Resistances : Resistance to Magic.
Vulnerabilities : Poison and Acid.
Permanent Affects : Infrared Vision, Flying, Faerie Fire and Invisibility.
[ DARK ELF - Creation Points:7, Size: Medium ]
Drow are the most feared of all the elves. They live underground in
great cities and practice the darker side of magic and combat. Drow
are very magical in nature and thus tend to be very intelligent,
but due to their weak constitution they are vulnerable to disease.
Since the drow spend most of their lives beneath the surface they
are very vulnerable to bright lights, so much that a candle hurts
their eyes and the sun can almost blind them. Because of this only
the few drow that are able to withstand the burning rays of the sun
chose to venture to the surface world.
STR INT WIS DEX CON
Drow Start Stats : 12 14 13 15 12
Natural Max Stats : 17 19 18 20 17
Immunities/Resistances : Resistant to Charming.
Vulnerabilities : Light.
Permanent Affects : Dark Vision, Detect Evil, Detect Good, Detect Hidden.
[ TREE ENT - Creation Points: 7, Size: Large ]
Tree Ent are the tree spirits of the forest. Closely resembling trees, they are hard to miss. They have been around longer than anyone could remember, but were usually found only in the forests they inhabited. In recent times, Tree Ents have ventured out of their wooded homes to become a new addition to the realm of Crossroads. While they are not known for their learnedness, they are powerful, and eternally wise creatures..
STR INT WIS DEX CON
Sprite Start Stats : 16 11 16 13 14
Natural Max Stats : 21 16 21 18 19
Immunities/Resistances : Immune to Wood. Resistant to Pierce.
Vulnerabilities : Fire and Lightning.
Permanent Affects : Dark Vision, Regeneration.
[ DRACOS - Creation Points: 9, Size: Medium ]
Dracos are the human-size product of a Red Dragon and an Elf. When Dragons transform into elven form and create offspring, these crossbreeds are the end result. With a distinctly elven form, but a slight tint of red to the skin along with slightly reptilian features, Dracos do not fit into the main stream. They are however a force to be reckoned with, considering their inherited ability to create a breath of fire.
STR INT WIS DEX CON
Sprite Start Stats : 14 13 13 13 14
Natural Max Stats : 19 18 18 18 19
Immunities/Resistances : Resistance to Fire.
Vulnerabilities : Cold.
Permanent Affects : Infrared Vision, Detect Good, Evil, and Magic.
Skills : Fire Breath.
[ GNOME - Creation Points: 6, Size: Small ]
Gnomes are small magically oriented people. They delight in invention and magical experimentation. They prefer to stick to their own kind, living in gnome holes hidden in forest groves. While not particularly made for the combat arena, Gnomes can be quite challenging with their strong magic.
STR INT WIS DEX CON
Giant Start Stats : 10 15 14 14 11
Natural Max Stats : 15 20 19 19 17
[ VAMPIRE - Creation Points: 24, Size: Medium ]
Vampires are a well known legend in other worlds but, in Zaere they are
very real and very dangerous creatures of the shadows. Vampires are
extremely vulnerable to fire and holy based attacks but, due to their
supreme mental powers, are resistant to mental and negative attacks.
A vampire will heal much faster in darkness but will have a hard time
healing outside during sunlight hours. While vampires start out relatively
weak their ability to grow is generally higher than most races and they can
become formidable entities in any profession. Vampires are able to strike fear
into the hearts of most creatures, can consume the corpses of their victims
for regeneration, and do not suffer from thirst.
STR INT WIS DEX CON
Vampire Start Stats : 13 11 11 12 11
Natural Max Stats : 21 17 20 20 19
[ WOLFEN - Creation Points: 18, Size: Large ]
Raised in the wastes to the far north, these proud, fierce beings possess
the strength, honour and loyalty of the wolf as well as the intelligence and
cunning of humans. Standing upright at almost seven feet in height, they
are covered all over in coarse, dark fur. The feral look in their eyes
coupled with a fang-filled maw, and a howl to chill the bravest of hearts
make these noble beings a force to be reckoned with. The Wolfen are natural
hunters, and their dexterity is among the best of any creature found within
the realm. Adapting well to all climes, Wolfen make natural rangers,
thieves and warriors although their aptitude for change finds them equally
at home with the workings of enchantment....
STR INT WIS DEX CON
Wolven Start Stats : 14 11 13 13 15
Natural Max Stats : 19 16 18 23 20
[ HALFLING - Creation Points: 6, Size: Small ]
Halflings, commonly referred to as 'hobbits' have only recently joined the lands of the Crossroads. They are a short and stout race, who have furry little toes.
They most often prefer not to be in the thick of battle, but rather to wait in the background, scouting out treasure while smoking on their pipe.
STR INT WIS DEX CON
Giant Start Stats : 10 13 13 14 15
Natural Max Stats : 15 18 18 19 20
[ MINOTAUR - Creation Points: 9, Size - Large ]
These mystical and powerful creatures have been the subject of myth and legend for centuries. Only recently venturing into the realms of Zaere from their mountain homes, they have gained a reputation for being powerful warriors and mercenaries..
STR INT WIS DEX CON
Human starting stats : 15 11 11 13 14
Max natural stats : 21 16 16 19 20
Resistances/Immunities : Resistant to Cold and Mental.
Vulnerabilities : Fire and Light.
Affects : Dark Vision and Detect Hidden.
Skills : Bash and Berserk.
[ HALF-GRIFFON - Creation Points: 9, Size: Medium ]
Half-Griffons are a strange magical race created by a mad wizard. This
wizard loved griffons and had many as pets but he was not able to teach
them anything since they were too wild to be tamed so he decided to make
them more human-like. Half-Griffons are very rare, often taking up the
adventuring road to survive. Half-griffons are swift, agile, and quite
intelligent thus being able to handle just about any class with ease. They
do however tend to be the best psionics due to their strange creation.
STR INT WIS DEX CON
H-Griffon Start Stats : 13 14 13 14 13
Natural Max Stats : 18 19 18 19 18
[ ETHEREAL/SHADOW - Creation Points: 12, Size: Medium ]
Little is known of the Ethereal race that roams Zaere, hence they
are collectively known as 'shadows'. Shadows have a natural gift for
magical arts and possess very high intelligence and wisdom. On the other
hand since their ethereal form makes them particularly weak when matched
against other races their constitution is limited. Although shadows are more
naturally suited to pure spellcasting classes, their ability to pass
all non-warded doors and their low utilization of energy while exploring
makes them very competent thieves.
STR INT WIS DEX CON
Shadow Start Stats : 10 15 16 14 12
Natural Max Stats : 15 21 22 18 16
[ GOBLIN - Creation Points: 9, Size: Small ]
Goblins are small, ugly little creatures who pride themselves on causing
problems for others. They are not prone to the fighting classes, but
have good skills at being thieves or perhaps even assassins. They are weak
in both strength and mind, making them a challenge in a world of powerful
creatures. They do advance somewhat faster than their strong competition,
giving them a slight edge that may help to make up for their short-comings.
STR INT WIS DEX CON
Goblin Starting Stats : 10 11 12 14 15
Natural Max Stats : 15 16 17 19 20
[ OGRE - Creation Points: 5, Size: Large ]
Ogres are a large, brutal race, not generally known for hospitality
or kindness of many sorts at all. They are large and poweful, but
not very intelligent. While they make great warriors, they are not
prone to many other classes due to their size and lack of wit and
wisdom.
STR INT WIS DEX CON
Ogre Starting Stats : 21 14 14 14 21
Natural Max. Stats : 25 16 16 16 25